Roblox

The world's largest user-built virtual world, with millions of games and experiences made by users.

United States roblox.com Last updated
SeeMetric score +6 vs the category average (71)

In two sentences

Roblox is the closest thing to a real metaverse that millions use every day: worlds built by users and traded with Robux. Child safety is a serious area for improvement, and several countries in the region have blocked it.

Best in Depth of worlds and assetsBest in InnovationBest in Accessibility and experience

Founded
2004 (launched 2006)
Based in
San Mateo, United States
Business model
User-built game worlds with Robux currency
Available in
Most countries, except Iran, Türkiye, Qatar, Oman, Iraq

Score by criterion, against the category

The tick on each bar is the category average; the signed number is the distance from it.

Asset security and clear ownership66-5
Fees and costs58-8
Depth of worlds and assets94+20
Innovation84+9
Accessibility and experience86+19

Good fit for

  • Teens and families who want social games, with parental controls on
  • Creators who want to build games and earn
  • A metaverse experience without a VR headset

Less suited when

  • Children without parental supervision
  • People in countries that block it, including Türkiye, Qatar, Oman and Iraq

Strengths

  • Millions of user-built experiences
  • Runs on phones, computers, consoles and headsets
  • Free Roblox Studio tools and earnings for creators
  • Parental controls and age limits

Opportunities for improvement

  • Can improve by continuously advancing automated safety moderation and parental controls for young players
  • Opportunity to increase the revenue share retained by independent game creators
  • Room to provide clearer spending limits and controls for family accounts
Verdict

The most used virtual world today; for children, only with parental controls switched on.

What Roblox actually is

Roblox launched in 2006 and listed on the New York Stock Exchange in 2021. Users build games and worlds in Roblox Studio and trade with the virtual currency Robux.

What you pay and what you get

Entry is free and Robux is bought with real money. Creators can convert Robux to cash through DevEx.

Where it is strong

Content depth and presence on every device have made it the largest virtual world.

How it can improve, and what we could not verify

Türkiye blocked it in 2024 and Qatar and Iraq in 2025 over child safety, and chat was restricted in others. Access and purchases from Iran are not dependable because of sanctions and filtering.

Questions about Roblox

Is Roblox safe for children?

Safer with parental controls and chat limits on, but the concerns are serious.

What is Robux?

Roblox's virtual currency, bought with real money.

Where is Roblox blocked?

Including Türkiye, Qatar, Oman and Iraq, as confirmed for this review.

Was this review useful?

Disclosure: Seemerce is developing products in some of these same areas (Seemerce Infinity). Scores are editorial assessments by Seemerce based on public information. Companies can send corrections or a reply to mahdiparto94@gmail.com. Names and logos belong to their owners and are used only to identify them; Seemerce is not affiliated with or endorsed by them.

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Where it stands (United Arab Emirates)

The option one place up, one place down, and the whole table.

Full standings of Metaverse

  1. 1

    Roblox

    United States

    The world's largest user-built virtual world, with millions of games and experiences made by users.

  2. 2

    OpenSea

    United States

    The largest and oldest NFT marketplace, for buying, selling and minting digital assets on several blockchains.

  3. 3

    The Sandbox

    Hong Kong

    A blockchain virtual world where users build games and experiences on land they own.

  4. 4

    Decentraland

    Argentina

    A decentralised virtual world whose land and assets are recorded and traded on the blockchain.

Criterion by criterion

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